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Now in its fourth iteration, Substance Designer is a node-based texturing tool that helps developers create Substance files or bitmap textures. New features to the latest version include fresh GPU-accelerated baking, a new noise generator and hundreds of revised editing tools and filters.
Another texturing tool from Allegorithmic is the new Substance Painter 1.0. The 3D painting app is designed to make the creation of textures for 3D assets easier, and features support for 4K high-definition and custom shaders, as well as allowing developers to add age, decay and fractures to textures for both 2D and 4D objects.
The Granite SDK can be used for texture streaming and virtual texturing in 3D games and can be integrated with any 3D engine, such as the available Unity and Unreal Engine plugins.
The tool was named one of the top tech in games in the Develop 100 Tech List.
Easily blend, modify and layer Megascans or custom textures to create beautifully unique materials in no-time.
Mix textures to quickly come up with brand new materials, and match colors and reflectance values with a single click. The non-destructive layer system keeps things simple and tidy, and happy accidents have never been easier. Texturing is more fun than ever!
Adobe’s Photoshop has long been the standard tool for many artists with its vast array of features making it a flexible tool for editing art. One of its many uses is creating textures that can be used in games, such as through layer styles, filters and the brush tool.
One of the latest features to Photoshop is the Creative Cloud Library, through which users save their projects on the cloud, and then pick it up again from another desktop or mobile device.
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Zbrush is a sculpting and painting program that can be used for games. The built-in PolyPaint tech meanwhile is designed to mimic the painting of real objects in the digital space, and can be done without first assigning a texture map. This means a texture map can be created at a later time, and the painted surface can then be transferred to the map.
Texture resolution also need not be decided in advance, as existing surface painting can be moved to a larger map if plans change.
The Mari 3D paint tool lets artists paint directly onto 3D models, and can support textures of up to 32K x 32K pixels and thousands of textures per model across different channels. Features include a UV-less workflow (PTEX) that lets users adjust texture size on a per-face level, and masked filters for colour correction, noise and masked blend constant colour.
The tool has been used in a number of games including LucasArts’ now cancelled but still impressive looking Star Wars 1313 title.
Autodesk’s Mudbox is a 3D sculpting and texture painting toolset used for all different types of games to create 3D characters, environments, props and concept designs. Features include tools for symmetrical retopologising, support for Intel HD graphics 4000 and a caliper tool for proportional measurement.
A free trial is available for devs on Windows and Mac to test out the software, while students can get the tool free for three years.
3D-Coat offers a series of tools for the modelling process, including voxel sculpting, UV mapping and CUDA acceleration. It also offers cross-platform support for Windows, Mac and Linux and comes in eight different languages.
Ptex support, meanwhile, means artists can create textures without UV unwrapping, and its per pixel painting approach allows layered colour and displacement painting over low-poly and high-poly meshes without geometry distortion.